The "Yes" Group

Mountain Trek to the Jou'run Ruins
Glathale Resurrected


After killing Casaboun and thereby saving the city from his plot (unbeknownst to the populace), The Yes Group decided to lay low at their favored inn- The Splurging Sturgeon. Here, they heard a rumor of an ancient ruin far in the mountains that held powerful secrets. Some said the ruins offered enlightenment, others treasure. Another rumor claimed a mysterious creature resided within, able to grant wishes and bring the dead back to life. Seeing an adventure to undertake outside of town and the opportunity to bring Glathale back on the cheap, the party set out for the Jou’run Ruins.

First, the party traveled to a temple near the base of the mountains to gain insight from the monks there. They were greeted by Master Ronju, who offered them a night’s rest and information about the location of the ruins. The party also took part in their rituals and observed their monastic traditions, in which Lo-Kag took a particular interest in.

The next day the party began their arduous trek through the frozen wastes of the mountains. The endurance of all the party members was tested, but together they made it through the harshest parts of the mountains. Eventually, they came upon a frost giant encampment. The group tried to sneak around and keep their distance, but the giants were in their familiar hunting grounds and sensed the interlopers. They were able to escape a fight with the powerful giants and flee from their volleys of spears and arrows.

Soon after, the group sought shelter in the mouth of a cave near the summit, where they set up camp for the night. As extreme luck would have it, this cave was the long sealed off entrance to the ruins and through a little searching, the old entrance was found. A family of owlbears who had taken residence in the ruins were not happy about the intrusion, but they unfortunately couldn’t be persuaded that the adventurers meant no harm.

After dealing with the owlbears, the party proceeded into the ruins where they found the remnants of an ancient people whose origins and nature were unclear. In a large open room, a statute presided over a large pond whose water remained unfrozen in the sub-zero environment.

As the adventurers gazed into the pond, they each saw a different visage in the water. They then conferred with each other and some related their visions. Lo-Kag stated he saw an image of Glathale in the pond. The party inferred that this was the sacred power contained in the ruins- the ability to see and possibly bring back deceased loved ones and fallen allies from the pool. They decided to see if Glathale resting in the pool was more than just a vision, and so Lo-Kag reached into the water and was sobered find his old arena partner inside and pulled him out.

After being pulled from the pool in much the same condition as before he was killed by the hydra, Glathale struggled to understand the circumstances of his resurrection but was glad to be back. Uncertain of the cost the ruins would seek for this magic, the party wasted no time in making their way back to the monastery. Once there, they filled Glathale in on their recent exploits. Meanwhile, Lo-Kag had become increasingly interested in the traditions and lifestyle of the monks. After having taken a break from the bloody life of arena combat to help Glathale’s allies, the trip ended with Lo-Kag contemplating adopting the serene life of the monks in an attempt to seek a new path and find meaning in his life…

The End of Casaboun

After convincing Collette to join them, the party decided it had had enough of Casaboun’s mysterious plans. In keeping with past traditions, the party set up a meeting with the Professor in a nearby courtyard in which they promised to bring Collette (who they had already set free). This time, however, the group failed to meet Casaboun and instead decided to break in and further investigate his quarters in the university tower- Liycee. Draela was noticeably absent from this endeavor though, disappearing in the night with a box full of “snow” that was given to her by Collette.

The rest of the party, along with former student Ediza, gained access to the tower by pretending to be the entourage of Professor Casaboun, whom Evero had taken the guise of. Elor decided to tie himself up, intending to be walked through the halls of Liycee as Casaboun’s prisoner. The prisoner and uncommonly large entourage invited suspicion towards Evero, but he was able to pass for the eccentric scholar.

As the group neared Casaboun’s chambers, the ever-vigilant elemental guardians could not be fooled by the ruse. A dramatic fight ensued and the guardians were defeated. After only a short reprieve, the party had to press on, fearing the arrival of additional sentries.

Upon entering Casaboun’s chambers, it was plainly visible that he was up to something nefarious. Inscribed in the center of the floor was a large summoning circle, surrounded by four smaller runic circles. Rodney, who was found badly wounded and bound in one of the circles, was put out of his misery by Ediza. Further, a cursory search of the room revealed little, but Elor was able to sense the ritual Casaboun was working on would cause great destruction to the city. Just then, Casaboun burst into the room with a captured Collette in tow. Attempts to reason with the mad professor failed. He suddenly flung the party to all four corners of the room and a dynamic battle ensued.

The party fought a difficult battle against Casaboun’s mastery of the elements. With several party members subdued, he was nearly able to complete his ritual but ultimately it was Evero, his former protege, who dealt the killing blow. After ending Casaboun’s plans and dismantling the ritual, the party took what they could of his library, collected his powerful staff, and fled the university to avoid the ensuing chaos.

Fun in the City
"I don't like the drugs, the drugs like me."

(Disclaimer: This log will have a lot of holes because it was so long ago and I lost all my notes, but most of the events are there.)

After learning from Evero that Casaboun was indeed plotting something nefarious and using them to accomplish it, the party agreed to find Colette but had no intention of returning her to him.

After asking around, they tracked her down to a shady inn where she was the proprietor. The inn featured a trio of sultry dancers who were very popular with the patrons. It was also discovered that Colette had enthralled her customers with another force- a magical and illicit compound known as “snow”. Colette was the primary manufacturer of this powerful elemental stimulant and hallucinogen and was selling it out of her establishment.

The party eventually met with Colette and told her about how Casaboun had sent them to find her, but warned that he was up to no good. She brushed off their concerns and instead offered them a sample of her snow compound. Draela was the only party member to try it and was immediately overcome by its effects. Colette went on to say that if they wanted her assistance with stopping Casaboun, they would have to help get rid of a local temple of Ioun worshipers.

She explained that they had become dependent on the use of snow in their ceremonies and were increasingly applying pressure for her to supply them with more. She wanted them to be exposed for the fringe cultists they were, who had become more interested in consuming snow than revering Ioun.

The party then traveled to the temple where they got conned into participating in their rituals by the head priest. It was clear something unnatural was taking place and all of the parishioners appeared to be in a snow-induced stupor. After leaving, the party decided they would kill two birds with one stone: dismantle Colette’s snow manufacturing operation (thereby freeing her to come with them) and planting the same evidence within the temple of Ioun and then alerting the town guards (ridding Colette and the city of their tainted gospel).

The plan was solid but the execution that followed was messy. Draela became addicted to snow and was unable to help much. Elor became trapped in the temple overnight and forced to participate in the priests’ snow consumption and rituals. Lastly, after the evidence had been planted, Evero became jailed by the town guard, who became suspicious of his actions after alerting them to the goings-on at the temple. He was able to escape by mind-shattering a helpless prisoner and jumping from a window.

Just as Evero re-joined the party, the guards were already headed to investigate the temple. Meanwhile, the temple zealots, with a drugged Elor in tow, marched on to Colette’s inn to take over her snow operation. Soon, the two forces met in the street and a chaotic fight erupted. The party assisted the guards while Colette tried to flee from everyone. However, the party cut off her escape and she surrendered to them. As the guards and zealots fought in the streets, they made their way back to their quarters at the Splurging Sturgeon.

Colette agreed to help them and promised she was out of the snow business. She gave a crate of her remaining wares to the group, which was readily claimed by Draela. A brief fight followed between her, Evero, and Elor, who recognized the inherent evil in the substance and tried to destroy the crate. She was able to wrest control of it, however, and the adventure concluded with Draela disappearing into the night with a box of madness…

Elemental Pains

As the stirges descended upon them, the party scrambled to defend themselves in the alien environment. Leaving very little space for combat maneuvers, the disc landscape almost got the better of the group while the stirges buzzed and grabbed at them. After the initial threat of the stirges had abated, the party approached a large structure atop one floating disc and could just make out a humanoid figure seated on an elemental throne.

As the party got closer, they could tell it was the mage they were looking for- Rodney. They could also tell he was quite mad. He shouted to them with insane ramblings about being “intruders” in his “beautiful realm” and that his “precious-es” would devour them. He wasn’t interested in listening to the party, and summoned his awaiting stirge swarms to attack. Before the panic of being beset on all sides by stirges again could set in, Rodney also called forth a massive flying worm to encircle the party.

With the group split between multiple platforms, the fight ensued. Draela focused her bow on keeping the worm at bay, while Ediza, Elor, and Evero fought the swarming stirges with volleys of magic. Meanwhile, Lo-kag attempted to jump between platforms to halt Rodney’s commands as Valdor’s healing prowess was tested as he attempted to keep his party healthy as the stirges sucked the life from them.

A bloody fight raged on until the large worm could be brought down and the lesser stirges destroyed. After disabling him, the party made the decision to spare Rodney’s life. Though quite mad, they had promised to return him to Professor Casaboun. After a few wayward teleportation spells to try and extract them from the plane, Rodney was able to return them from his realm to Laddenstradda in one piece.

Rodney was quickly handed over to Casaboun, who still promised a powerful artifact, but not before the party sought out and captured Colette- the next of his errant students. During their downtime, the group placed rigged bets in the arena on the winged worm that was given to them by Rodney and they profited handsomely at his expense.

Meanwhile, Evero decided to take a closer look into the professor’s plans. Using his illusory powers, he gained access to Casaboun’s quarters in the university, and though he was not able to fully detect what was taking place within, he heard the sounds of an imprisoned Rodney shrieking and possibly being tortured by magical implements. Evero returned to the party and informed them all that their already tenuous trust in his former mentor had been misplaced and that he appeared to be using their efforts for a nefarious plan…

Our heroes took a day off

Last week we played a bunch of space munchkin, and it was a lot of fun!

Literal Cliffhanger

After exhaustively planning out their gambit, the group closed their trap on the wary drow in the belly of the sewer. With the help of Ediza and her elementals, the forces were evenly matched. The battle raged on and just when it seemed like the drow were gaining the upper hand, Alardin emerged from nowhere (presumably from the matrimonial tendrils of his honeymoon) and was able to turn the tide. However, a few drow lackeys escaped, spelling future problems for outcast Draela.

The group cemented their partnership with Ediza and shared with her their (and Casaboun’s) plans. At their later meeting, the group was able to convince Casaboun that the newly-reformed Ediza was on their side and would do more to aid the group’s cause than turning her over to him. They then began their search for the third of Casaboun’s errant pupils, Rodney.

They tracked him to an abandoned manor where they searched high and low, only finding a well-stocked and recently used library. After Valdor read from a large rune-inscribed tome that was left out in the open, he was magically transported to the astral plane. After getting over their initial trepidation, the rest of the party finally joined him and found themselves aloft on a sea of floating discs hovering over an infinite plane of sky. Valdor, ever the explorer, elected to be the first to try moving across the plane, and attempted to jump between the discs. He slipped on his first jump and was only able to grab the edge of the adjacent disc. As they watched their ally hang from the slippery landscape, the party barely noticed the sound of a swarm of blood-thirsty stirges approaching from above…

This week, our fearless leaders learned about sewers, drow, and gelatinous cubes.
I got 99 problems, but drow ain't one

Our heroes were approached by Professor Casaboun, who mentioned that several of his students, have become bitter and twisted, and have been attacking the city. The students: Malak, Ediza, Collete, Radney, and Evero, have all left his apprenticeship at different times, and are now causing major problems.

Our heroes didn’t trust the professor and ventured to track down Ediza, one of the students, on their own. They tracked her down to the sewers, where they fought sewer monsters and made poop jokes. They eventually stumbled on some drow (who were familiar with Draela and her past), and promised to give up Ediza for safe passage.

Once they met Ediza, they thought she was pretty cool, and decided to NOT give her up, and instead use her elemental magic to fight the drow. They cooked up an elaborate plan to trap / counter trap / counter-counter trap the drow with a series of gambits that may or may not work out…

The Problem with Wizards

After a brief period of mourning following the heroic death of Glathale, the group continues with their business in the arena district until it is attacked by a manticore and a group of drakes(?). The attack ends as suddenly as it began, however, with the manticore escaping and the drakes discovered to be mere illusions. A few city guards are slain, and the populace frightened, but the source of the attacks remains unknown.

Later, as business returns to normal, the arena crowd is abuzz with the introduction of a mysterious creature to the arena games- a deceptively fearsome rabbit. The group witnesses (and places bets) on the rabbit’s first fight, in which it pummels its foes to death with an unseen force. Upon learning that this rabbit will be the next opponent to face their centipede, the group investigates the rabbit’s origins and the person behind the combatant.

While little is discovered by observing the rabbit in its cage beneath the arena, the group learns the identity of its owner, Kalima- a disgraced wizard of the city’s famous tower university, Liycee. The group then dons disguises in order to investigate further in the exclusive wizard’s college. With the ruse working to varying degrees of success, the adventurers attempt to gather more information from the students at a university gathering. Before much can be learned about the mysterious wizard, he bursts into the room, hurling insults and students alike! During the attack, the students join with the party and help in disabling Kalima’s protective barrier, and soon kill him. It is discovered that he was a powerful master of elemental magic and manipulated invisible air elementals were the source of his power.

The group returns to the arena for their giant centipede’s fight with the rabbit, but not before placing several stacked bets against him. The now-ordinary rabbit is eaten in an instant and the group profits handsomely. Afterwards, a strange elder wizard approaches the party with a task. Casaboun, a professor at Liycee, tells them about a group of vengeful rogue wizards who may be planning terrorist attacks on Laddenstradda, with whom Kalima was associated. He promises a rare artifact of power to the party if they assist in halting the students’ plans. The party dubiously accepts the offer and, knowing the whereabouts of the first student, Ediza, prepare to track her down and question her…

The Story So Far...
(From a blurry memory- feel free to add or change)

Our story begins when a duo of mages, Evero Ilim and Elor Rookthelian, and their companions set out across the desert wastes to the tent city of Yain Karai, seeking treasure and fortune. Along the way they encounter a merchant under attack by brigands. After saving the merchant, known as Al Rokheem, he rewards the adventurers and leads them to Yain Karai, where he soon after offers the group a job- to travel to the Valley of Monsters and capture a giant centipede for use in the capital city’s gladiator games.

The duo accepts (but not before negotiating a more appealing offer) and hold a series of interviews to find suitable companions for the task. Here they add to their retinue several fellow adventurers: free-spirited Gnome bard Binkbick Stormwaddle, noble holy avenger Aramil(?) the Eladrin, the mysterious and roguish Drow ranger Draela, world-weary human knight Glathale, and devout Half-elf cleric Valdor Erhgath.

The group then braved the harsh trials of the Valley of Monsters and after a hard-fought battle with the giant centipede, returned with its (still living) head. They then traveled to the capital city of Laddenstradda. Here, Al Rokheem instructed the group on how to grow and nurture their new pet and they readied it for combat in Shalo Saana, an ancient arena built in the remnants of the old city. After teaching their pet a host of combat tricks and outfitting it with battle gear, it was more than prepared to win its first fight. However, it was not yet fully grown and the group was forced to participate in a qualifying fight on behalf of their pet.

In their fight, the group was matched up against a large hydra and it nearly destroyed them. After using every possible tactic, the group continued to struggle against the ferocious creature, which only grew more dangerous as its many heads were severed. Glathale, as if fated, pressed on and made one final attempt to finish the fight. His last blow caused enough damage to kill the hydra but he was still torn apart in the death throes of its many mouths. The party victorious, they entombed their fallen ally’s remains in the halls of the arena and soon made plans to resurrect him.

Stf45 jason
Above: Glathale prepares to be shredded


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